Some of the abilities can feel overpowered or unbalanced, but Advance Wars 1+2: Re-Boot Camp is not particularly difficult you can often limp your way to victory. Enemy COs - who can be played in later missions and in the game’s Versus mode - have even more powerful abilities, like Olaf’s Blizzard, a snowstorm that inhibits movement, or Eagle’s Lightning Strike, which basically gives him two turns in one. Re-Boot Camp introduces each CO at a comfortable pace, starting with Andy and Max, an inexperienced young CO who can magically repair units, and a beefy, confident veteran who can give his units an attack boost, respectively. As you plunge further into Advance Wars’ battles, its strategic depth starts to show.įurther layering the game’s intricacies are the COs: cartoonish, archetypal characters that have passive strengths and weaknesses, and can unleash special abilities once they’ve charged them up. Submarines can be powerful stealth units, but the ability to dive underwater and out of sight means they eat up fuel. Short-range units need to position themselves out of the firing range of artillery and rocket launchers. Infantry can easily move through forests and mountains, and can capture structures, but they are no match for tanks or helicopters. For example, a tank is highly vulnerable to bomber planes, but those planes are vulnerable to anti-air units. Players instead need to be more mindful of striking distances, movement ranges, terrain advantages, and the strengths and weaknesses of individual units. Unlike some strategy games, there’s no frenzied resource gathering - cities give players funds each day to spend on new units, and factories and airports, when present on a map, offer reinforcements. Battles in Advance Wars are slow and methodical - but thanks to a number of variables to consider like terrain, fog of war, and the special abilities of commanding officers (COs), they are rarely dull or predictable. Missions often play out like chess matches, where players (and their enemy) have a set number of units and shared goals: wipe out the opposing army, capture their main headquarters, or meet some other map-specific victory condition. Players strategically move infantry, tanks, planes, submarines, and battleships to take control of cities and factories, as part of an international conflict. The Switch duology brings back the charming, cartoony roots of Advance Wars, and delivers the slickest versions of the first two GBA games.Īdvance Wars 1+2: Re-Boot Camp is, like the more popular Fire Emblem games, composed of turn-based battles on grid-based maps, in which players build and command military units across land, sea, and air. Thanks to Shantae and River City Girls developer WayForward, a new generation of Nintendo fans have a chance to experience Advance Wars in a sleek, remade collection known (somewhat clumsily) as Advance Wars 1+2: Re-Boot Camp. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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